capital = 55

# Vacant
recruit_character = AGS_Generic_Vacant
fill_empty_minister_nochecks = yes # Please remove if you're adding ministers.

recruit_character = HWL_Felix_Steiner

add_ideas = {

	AGS_Angriffsgruppe_Standoff
	AGS_Glorious_Warfare

	##POLITICAL LAWS##
	tno_political_parties_one_party_state
	tno_religious_rights_state_atheism
	tno_trade_unions_illegal
	tno_immigration_quota_immigration
	tno_slavery_corvee
	tno_public_meetings_regulated
	tno_press_rights_state_press_only
	tno_vote_franchise_no_voting
	##MILITARY LAWS###
	tno_conscription_broadened_conscription
	tno_military_supervision_kill_em_all
	tno_training_basic_training
	tno_draft_exemptions_none
	##SOCIAL LAWS##
	tno_health_care_support_for_emergencies
	tno_education_public_education
	tno_penal_system_overt_oppression
	tno_gender_rights_traditional_roles
	tno_security_political_control
	##ECONOMIC LAWS##
	tno_trade_laws_limited_exports
	tno_income_taxation_low_income_weighted
	tno_minimum_wage_trinket_minimum_wage
	tno_max_workhours_14_hour_work_day
	tno_pensions_no_pensions
	tno_unemployment_no_subsidies
	tno_regulations_token_regulations
	##MISC LAWS##
	tno_pollution_no_controls
	tno_safety_minimal_regulations
	tno_child_labor_restricted
	tno_refugees_banned
	tno_racial_integration_none
	tno_women_banned
	tno_minorities_oppression
	tno_lgbt_rights_lgbt_outlawed
	##SOCIETAL DEVELOPMENT##
	tno_army_professionalism_professional
	tno_industrial_expertise_experienced
	tno_industrial_equipment_modern
	tno_healthcare_developed
	tno_agriculture_mass_mechanized
	tno_research_facilities_modern
	tno_academic_base_secondary_schooling
	tno_admin_efficiency_deficient_administrative_systems
	###MINISTERS###

}

set_politics = {
	ruling_party = national_socialism
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	national_socialism_0 = 34
	national_socialism = 55
	fascism = 11
	paternalism = 0
	liberalism = 0

	despotism = 0
}

set_research_slots = 3
set_convoys = 200
add_stability = 0.46
add_war_support = 0.75
set_technology = {
	basic_train = 1

	##INFANTRY##
	infantry_weapons_1 = 1
	night_vision_1 = 1
	
	infantry_kit_1 = 1
	infantry_weapons_2 = 1
	night_vision_2 = 1
	infantry_kit_2 = 1
	infantry_weapons_improvements_mine_1 = 1
	infantry_kit_3 = 1
	infantry_weapons_improvements_ammo_1 = 1
	infantry_weapons_improvements_grenade_1 = 1
	#
	infantry_weapons_3 = 1
	night_vision_3 = 1
	infantry_kit_4 = 1
	infantry_weapons_improvements_mine_2 = 1
	basic_infantry_equipment = 1
	support_weapons = 1
	support_weapons_hmg_1 = 1
	combat_support_equipment_1 = 1
	
	support_weapons_arty_1 = 1
	support_weapons_hmg_2 = 1
	combat_support_equipment_2 = 1
	infantry_at = 1
	infantry_at_upgrade_1 = 1
	#
	#infantry_aa = 1
	##infantry_aa = 2
		
	motorized_infantry = 1
	motorized_rocket_unit = 1
	motorized_infantry_1 = 1
	marines = 1
	#
	tech_special_forces = 1
	tech_mountaineers = 1
	#
	tech_mountaineers2 = 1
	paratroopers = 1
	paratroopers2 = 1
	paratroopers3 = 1
	
	##SUPPORT##
	tech_support = 1
	tech_engineers = 1
	assault_weapons_1 = 1
	tech_engineers2 = 1
	assault_weapons_2 = 1
	tech_engineers3 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_logistics_company = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	
	##ARMOR##
	IFV_1945 = 1
	MBT_1945 = 1
	APC_1945 = 1
	
	APC_1950 = 1
	APC_1950_basic_turret = 1
	#APC_1950_basic_engine = 1
	APC_1950_basic_armor = 1
	APC_1960 = 1
	
	IFV_1950 = 1
	IFV_1950_basic_turret = 1
	IFV_1950_basic_armor = 1
	#IFV_1950_basic_engine = 1
	IFV_1960 = 1
	
	MBT_1950 = 1
	MBT_1950_basic_turret = 1
	#MBT_1950_basic_engine = 1
	MBT_1950_basic_armor = 1
	MBT_1960 = 1
	
	AC_1945 = 1
	AC_1950 = 1
	AC_1960 = 1
	
	##ARTY##
	antiair_1945 = 1
	antiair_1950 = 1
	SPAA_1950 = 1
	light_SPAA_1950 = 1
	light_SPAA_1960 = 1
	artillery_1945 = 1
	artillery_1950 = 1
	artillery_1950_soft_attack = 1
	light_SPART_1950 = 1
	SPART_1950 = 1
	SPART_1950_soft_attack = 1
	#SPART_1950_speed = 1
	
	##LAND DOCTRINE##
	maneuver_warfare = 1
	
	##HELICOPTERS##
	very_early_helicopter = 1
	early_helicopter = 1
	transport_helicopter_1960 = 1
	attack_helicopter_1960 = 1
	scout_helicopter_1960 = 1
	
	##LIGHT AIR##
	early_fighter = 1
	interceptor_1945 = 1
	interceptor_1950 = 1
	fighter_1945 = 1
	fighter_1950 = 1
	fighter_1960 = 1
	CAS_1945 = 1
	CAS_1950 = 1
	
	##HEAVY AIR##
	tac_bomber1 = 1
	tac_air_1945 = 1
	tac_air_1950 = 1
	tac_air_1960 = 1
	strategic_bomber1 = 1
	heavy_air_1945 = 1
	heavy_air_1950 = 1
	heavy_air_1960 = 1
	transport_air1 = 1
	transport_air_1945 = 1
	transport_air_1950 = 1
	transport_air_1960 = 1
	
	##ENGINEERING##
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	centimetric_radar = 1
	radar_1950 = 1
	
	mechanical_computing = 1
	computing_machine = 1
	basic_encryption = 1
	basic_decryption = 1
	improved_computing_machine = 1
	improved_encryption = 1
	improved_decryption = 1
	advanced_computing_machine = 1
	advanced_encryption = 1
	advanced_decryption = 1
	computing_machine_1950 = 1
	encryption_1950 = 1
	decryption_1950 = 1
	computing_machine_1960 = 1
	encryption_1960 = 1
	
	helicopter_engines = 1
	jet_engines = 1
	jet_engines_bombers = 1
	improved_jet_engines_bombers_1 = 1
		
	##INDUSTRY##
	ww2_line_production = 1
	building_construction_1 = 1
	energy_technology_1 = 1
	resource_extraction_methods = 1
	excavation0 = 1
	social_construction_1 = 1
	military_construction_1 = 1
	prison_construction_1 = 1
}


if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		early_ship_hull_very_light = 1
		basic_ship_hull_very_light = 1
		
		early_ship_hull_more_light = 1
		basic_ship_hull_more_light = 1
		
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		basic_depth_charges = 1
		sonar = 1
		
		early_ship_hull_cruiser = 1
		
		early_ship_hull_heavy = 1
		
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
	
		basic_battery = 1
		basic_secondary_battery = 1
		basic_torpedo = 1
		mtg_transport = 1
		basic_naval_mines = 1
		improved_naval_mines = 1
		submarine_mine_laying = 1
	}
	#set_naval_oob =
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		ww2_frigate = 1
		basic_frigate = 1

		ww2_destroyer = 1
		basic_destroyer = 1

		ww2_cruiser = 1
		ww2_battleship = 1

		ww2_submarine = 1
		basic_submarine = 1

		transport = 1
	}
	#set_naval_oob =
}

set_variable = { TNO_economy_type = token:Econ_Type_Planned }
set_variable = { TNO_economy_subtype = token:Econ_Subtype_Burgsys }

TNO_startup_nation = yes
